Magic rush team raid1/22/2024 ![]() When participating in tournaments, the player faces off against computer-controlled opponents. Cards reload slowly but automatically for Spirits when they are on the sidelines, so it is recommended that the player do this as an active Spirit begins to run out of available cards as an alternative to reloading the deck. The player can switch the Spirit participating in battle at any time by tapping on one of the currently inactive Spirit's icons located on the touch screen. When the blue gauge that appears fills completely, the player's deck will be reshuffled or replenished. The player can reload their deck at any time by holding the stylus down on the icon of the Spirit currently in battle located on the touch screen. ![]() The first player to do this successfully deals moderate damage to the opponent's Spirit. If this occurs, the player must rapidly flick cards upwards to try and get three of the same symbol in a row, similar to a slot machine. When both the player and the opponent use a card of the same value, a card duel will begin. There are seven different evolved commands, and the command used depends on the active Spirit. While this leaves the player's Spirit with fewer available cards and necessitates the switching of Spirits at a more frequent rate, this tactic allows the player to deal higher damage and outlast the opponent through sheer aggressiveness.Īfter successfully blocking the opponent's attack, the first card used by the player will evolve, doubling its power and changing to a special evolved command. If the player selects multiple cards at once in rapid succession for either offense or defense, the values of the cards that the player chooses will be added together. Cards marked with a star possess the ability to break any of the opponent's cards, regardless of value. Should the player use a card with a higher value than the opponent's for either offense or defense, their Spirit will break the opponent's card. When the player uses a card, a numerical value appears above their Spirit. If a player's defending card is of a higher value than the opponent's, it will evolve into a better one. Using cards for defense does not deplete the Action Gauge. If this gauge is fully depleted, the player will not be able to use cards for a short time until the gauge automatically refills itself. Using cards for offense depletes the Action Gauge located on the Nintendo 3DS's touch screen. The player must attack with cards of a higher value than the opponent to deal damage to their Spirits until all three have had their HP depleted to zero. Flicking these cards upwards on the Nintendo 3DS's bottom screen allows a Spirit to use one of its special attacks, while flicking cards downwards raises a barrier around the player's Spirit. ![]() Similar to Kingdom Hearts Chain of Memories, Flick Rush uses a card-based battle system in which players pit any team of three of their Spirit Dream Eaters against an opponent's. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |